Interactivity I.
From Institute of Intermedia
History of Interactive Art (taken from http://en.wikipedia.org/wiki/Interactive_art)
"Interactive art is a form of installation-based art that involves the spectator in a way that allows the art to achieve its purpose. Some installations achieve this by letting the observer or visitor "walk" in, on, and around them; Some others ask the artist to become part of the artwork. Works of this kind of art frequently feature computers and sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Though some of the earliest examples of interactive art have been dated back to the 1920s, most digital art didn’t make its official entry into the world of art until the late 1990s.[1] Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture in one hand, and large scale urban installations in the other hand."
names, issues and themes
http://www.youtube.com/watch?v=KCSBT83DxR4
The Ultimate Machine podle Claude Shannona
- 1.
Contents |
Interactivity/reactivity/current situation
recent explosion of
digital media formats - HTML, audio, video, XML... social media networks-Facebook, MySpace, LinkedIn... user-generated content - Blogosphere, Wikipedia, YouTube, Vimeo...
mobility a.k.a. ubiquity - Twitter, Dopplr, TripIt...
“network of objects” revolution - Pachube...
Feedback/feed, non/hierarchical structures and networks, mashup..
different formats, forms, environments of interactivity
brodacast via frequencies
media carriers
magnetic tape,
laser disc,
CD Rom,
video disc
WIFI
www,
“conversational media” / all the above and more stimulates our behavior to act in particular way:
- 2.
different models of Interactivity
1.Relationship between two or more units entities, “peers”
2.Relationship between producer, distributor and client
3.Relationship between human and environment, system
4.Relationship between two or more non/human units
pioneers of interactivity in 20 cent. art
- Umberto Eco - Opera aperta,
- Oulipo,
- Zdeněk Pešánek,
- Gordon Pask,
- 9_Evenings
- Cybernetic Serendipity
- Lynn_Hershman,
- Nam June Paik,
- Grahame Weinbren,
- Myron_Kruger,
- Ivan Sutherland,
- Jeffrey Shaw,
- Glorianna Davenport,
etc..
[1]www.kenfeingold.com/dinkla_history.html
- 3.
Conversation theory'
Gordon Pask - learning machines, human/machine interfaces
Interactive art - the art of touching
performance, happening, installation, kinetic art, processual art, system art. Art-like type of communication, includes mostly some kind of involvement of interactivity and reactivity.
Artifact of the classical periods.. Related to the realm of sacred: not to touch! democratisation of the culture// media environment//Change of the social and economic situation= reaction: primary. Tactility, haptical qualities of the artifact/new value.
historical resources
penny arcades
automata
games - computer games
Fritz Kahn - Machine - Mench
sculptor Meret Oppenheim, Object (Breakfast in Fur)
An interactive work challenges one to undergo a transformation from “an onlooker” to an “interactor”, an active agent.
TOOLS
touch/screen, touch interface keyboard mause sensors tracking movement smart cloth hands, legs, head, entire body.. etc.. movement
Tactile or haptic visuality Synethesia.. Skin of the environment..
Artist as the designer of the haptic interface
Between men and machine, between men and men via machine
The goal: motivation of the observer to became active agent “pleasure” from the unexpected, new experience of haptic contact with the “external” world. Involvement of the “viewer”, user and his her transformation into the participatory process.